R.java file corresponding with the production code) to see what
resource has the ID of 0x7f030000?
If your layout is in res/layout/, Android will always find it.
On Sat, Apr 2, 2011 at 3:43 PM, Kevin <khantahr@hotmail.com> wrote:
> I do have a stack trace, it crashed in the onCreate method when
> calling setContentView with a ResourcesNotFoundException. This seems
> to indicate that it was trying to load the landscape xml layout, which
> of course doesn't exist since it's supposed to always be portrait and
> I didn't make a landscape layout file.
>
> I do use onSaveInstanceState, but I don't think that's applicable
> here, it crashes right on startup according to the user.
>
> Perhaps Honeycomb always loads the landscape layout first and then
> destroys it and loads the portrait according to the manifest property?
>
> java.lang.RuntimeException: Unable to start activity
> ComponentInfo{com.molskness.loadplanner/
> com.molskness.loadplanner.LoadPlanner}: android.content.res.Resources
> $NotFoundException: Resource ID #0x7f030000
> at
> android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
> 1736)
> at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
> 1752)
> at android.app.ActivityThread.access$1500(ActivityThread.java:123)
> at android.app.ActivityThread$H.handleMessage(ActivityThread.java:993)
> at android.os.Handler.dispatchMessage(Handler.java:99)
> at android.os.Looper.loop(Looper.java:126)
> at android.app.ActivityThread.main(ActivityThread.java:3997)
> at java.lang.reflect.Method.invokeNative(Native Method)
> at java.lang.reflect.Method.invoke(Method.java:491)
> at com.android.internal.os.ZygoteInit
> $MethodAndArgsCaller.run(ZygoteInit.java:841)
> at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599)
> at dalvik.system.NativeStart.main(Native Method)
> Caused by: android.content.res.Resources$NotFoundException: Resource
> ID #0x7f030000
> at android.content.res.Resources.getValue(Resources.java:1014)
> at android.content.res.Resources.loadXmlResourceParser(Resources.java:
> 2039)
> at android.content.res.Resources.getLayout(Resources.java:853)
> at android.view.LayoutInflater.inflate(LayoutInflater.java:389)
> at android.view.LayoutInflater.inflate(LayoutInflater.java:347)
> at
> com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:
> 224)
> at android.app.Activity.setContentView(Activity.java:1771)
> at com.molskness.loadplanner.LoadPlanner.onCreate(LoadPlanner.java:
> 107)
> at
> android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
> 1048)
> at
> android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
> 1700)
> ... 11 more
>
> On Apr 2, 12:16 pm, Mark Murphy <mmur...@commonsware.com> wrote:
>> On Sat, Apr 2, 2011 at 3:06 PM, Kevin <khant...@hotmail.com> wrote:
>> > I have a small app that has the screenOrientation set to "portrait" in
>> > the manifest file for the single activity it contains.
>>
>> > It works fine, except for Honeycomb devices, which users are reporting
>> > to me that if they are holding the device in landscape position, the
>> > app will crash instead of remaining in portrait mode.
>>
>> > Do I have to do something extra to keep it forced in portrait, or is
>> > it simply not possible to do this in Honeycomb?
>>
>> This sample project works fine on Honeycomb:
>>
>> https://github.com/commonsguy/cw-android/tree/master/Rotation/Rotatio...
>>
>> If you have an app in production, you should be doing something to get
>> stack traces (e.g., Android Market console, ACRA, Flurry), which
>> should help you determine where things are going wrong.
>>
>> Bear in mind that having android:screenOrientation="portrait" does not
>> stop Android from destroying and recreating your activity. Hence, you
>> still need to use onSaveInstanceState() and/or
>> onRetainNonConfigurationInstance(), just as you do for any other
>> configuration change (dock, locale, etc.).
>>
>> --
>> Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>>
>> _The Busy Coder's Guide to *Advanced* Android Development_ Version
>> 1.9.2 Available!
>
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--
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy
_The Busy Coder's Guide to *Advanced* Android Development_ Version
1.9.2 Available!
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