Re: [android-developers] Re: Honeycomb screenOrientation not working

Have you looked in your R.java file (assuming you have the exact
R.java file corresponding with the production code) to see what
resource has the ID of 0x7f030000?

If your layout is in res/layout/, Android will always find it.

On Sat, Apr 2, 2011 at 3:43 PM, Kevin <khantahr@hotmail.com> wrote:
> I do have a stack trace, it crashed in the onCreate method when
> calling setContentView with a ResourcesNotFoundException.  This seems
> to indicate that it was trying to load the landscape xml layout, which
> of course doesn't exist since it's supposed to always be portrait and
> I didn't make a landscape layout file.
>
> I do use onSaveInstanceState, but I don't think that's applicable
> here, it crashes right on startup according to the user.
>
> Perhaps Honeycomb always loads the landscape layout first and then
> destroys it and loads the portrait according to the manifest property?
>
> java.lang.RuntimeException: Unable to start activity
> ComponentInfo{com.molskness.loadplanner/
> com.molskness.loadplanner.LoadPlanner}: android.content.res.Resources
> $NotFoundException: Resource ID #0x7f030000
> at
> android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
> 1736)
> at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
> 1752)
> at android.app.ActivityThread.access$1500(ActivityThread.java:123)
> at android.app.ActivityThread$H.handleMessage(ActivityThread.java:993)
> at android.os.Handler.dispatchMessage(Handler.java:99)
> at android.os.Looper.loop(Looper.java:126)
> at android.app.ActivityThread.main(ActivityThread.java:3997)
> at java.lang.reflect.Method.invokeNative(Native Method)
> at java.lang.reflect.Method.invoke(Method.java:491)
> at com.android.internal.os.ZygoteInit
> $MethodAndArgsCaller.run(ZygoteInit.java:841)
> at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:599)
> at dalvik.system.NativeStart.main(Native Method)
> Caused by: android.content.res.Resources$NotFoundException: Resource
> ID #0x7f030000
> at android.content.res.Resources.getValue(Resources.java:1014)
> at android.content.res.Resources.loadXmlResourceParser(Resources.java:
> 2039)
> at android.content.res.Resources.getLayout(Resources.java:853)
> at android.view.LayoutInflater.inflate(LayoutInflater.java:389)
> at android.view.LayoutInflater.inflate(LayoutInflater.java:347)
> at
> com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:
> 224)
> at android.app.Activity.setContentView(Activity.java:1771)
> at com.molskness.loadplanner.LoadPlanner.onCreate(LoadPlanner.java:
> 107)
> at
> android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
> 1048)
> at
> android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
> 1700)
> ... 11 more
>
> On Apr 2, 12:16 pm, Mark Murphy <mmur...@commonsware.com> wrote:
>> On Sat, Apr 2, 2011 at 3:06 PM, Kevin <khant...@hotmail.com> wrote:
>> > I have a small app that has the screenOrientation set to "portrait" in
>> > the manifest file for the single activity it contains.
>>
>> > It works fine, except for Honeycomb devices, which users are reporting
>> > to me that if they are holding the device in landscape position, the
>> > app will crash instead of remaining in portrait mode.
>>
>> > Do I have to do something extra to keep it forced in portrait, or is
>> > it simply not possible to do this in Honeycomb?
>>
>> This sample project works fine on Honeycomb:
>>
>> https://github.com/commonsguy/cw-android/tree/master/Rotation/Rotatio...
>>
>> If you have an app in production, you should be doing something to get
>> stack traces (e.g., Android Market console, ACRA, Flurry), which
>> should help you determine where things are going wrong.
>>
>> Bear in mind that having android:screenOrientation="portrait" does not
>> stop Android from destroying and recreating your activity. Hence, you
>> still need to use onSaveInstanceState() and/or
>> onRetainNonConfigurationInstance(), just as you do for any other
>> configuration change (dock, locale, etc.).
>>
>> --
>> Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>>
>> _The Busy Coder's Guide to *Advanced* Android Development_ Version
>> 1.9.2 Available!
>
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--
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to *Advanced* Android Development_ Version
1.9.2 Available!

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